WATER
2Force Resonator
Archetype:
Resonator
ATK:
500
DEF:
500
View:
4285
You can send this face-up card you control to the Graveyard, then target 1 face-up monster you control; if it attacks this turn, your opponent cannot activate cards or effects that target a monster(s) until the end of the Damage Step.
Force Resonator — Power Evaluation
Final Score: 55 ± 8 · Confidence: Medium
- Intrinsic: 54 · Deck: 56 · Meta: provisional
- Primary role: Utility · Secondary: Material body
Why it scores here
Force Resonator is a Level 2 WATER Tuner whose text converts its own body into a one-turn protection effect: when a face-up monster you control attacks, the opponent cannot target monsters with effects until the end of the Damage Step. Its value is mostly as a generic Level 2 Tuner that is cheap to run, since it appears in 98 sampled decks at about 1.24 copies each across 19 archetypes. The score is held down by the absence of combo, guide and usage-statistics evidence, and by a protection effect that only matters on an attack and costs the card itself. High ATK/DEF did not earn points; the body is a 500/500 Tuner, and the score comes from accessibility, material fit and deck portability.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Deck evidence shows the card in 98 of 98 sampled decks at 1.24 average copies, but there are no combo starter or searched counts, so access is inferred from deck presence only (observed). |
| Combo & Conversion | 25 | No recorded board or combo examples exist, and the text only converts the card into a protective effect on an attacking monster, not into a board (inferred). |
| Resource Economy | 15 | The effect is a self-send cost from the field with no draw, search or graveyard refuel stated, so it is roughly a one-for-one trade at best (verified). |
| Effect & Interaction | 35 | It blanks opponent targeting effects only during an attack and only through the Damage Step, a soft and situational form of interaction (verified). |
| Material Utility | 70 | A Level 2 WATER Tuner is a clean Synchro material body, and this is inferred from its type and level; no as_material counts exist to confirm it (inferred). |
| Resilience & Flexibility | 40 | The protection needs a face-up monster and an attack, and the supplied text carries no once-per-turn clause, so its redundancy across turns is unclear (verified text, inferred gap). |
| Deck-Building Efficiency | 80 | It is a one-copy-typical Tuner with no garnet or lock restriction, so it is cheap and splashable (observed deck copy distribution, inferred from text). |
Calculation
Weight profile: 0.7 Utility + 0.3 Material body. Intrinsic ≈ 54, Deck ≈ 56, Meta = provisional. Modifiers: Compactness (1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Level 2 WATER Tuner, which gives clean Synchro material conversion
- Cheap to run at about one copy per deck with no garnet cost
- Broad deck presence across 19 archetypes in the sample
Weaknesses
- Its protection effect only triggers on an attack, which limits it to battle turns
- The effect costs the card itself, so it converts nothing into card advantage
- No combo, guide or usage-statistics evidence to show how it performs in practice
Counters / choke points
- Opponent targeting effects during an attack are blanked only while the effect is active
- Any interruption that removes the card from the field before activation stops the effect
Best use
Level 2 Tuner that protects an attacking monster from targeting effects. Decks: Resonator, Red Dragon Archfiend Synchro lines. Suggested copies: 1.
Evidence & gaps
- Verified: Level 2 WATER Fiend Tuner with 500 ATK and 500 DEF; Effect: send self from field to GY, then protect an attacking monster from opponent targeting effects until the end of the Damage Step
- Observed: Appears in 98 of the sampled decks at an average of 1.24 copies; Present in 19 distinct archetypes; Top partners include Red Rising Dragon and Hot Red Dragon Archfiend Bane
- Inferred: Clean Synchro material conversion based on Tuner Level 2 type; Protection value is limited to battle turns; Generic portability is capped by the narrow attack-only effect
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies are assumed no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no once-per-turn wording in the supplied description, so its usage limit cannot be confirmed no rulings supplied






